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Animation &Movie TV DVD Review SpinMeister on 28 Apr 2007

Shrek the Third Production Notes

Shrek the third

The CG Society has published an article detailing the technical advances in DreamWorks upcoming “Shrek The Third” 3D animated feature. Expect to see a lot of fussing over hair and fur.

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Animation SpinMeister on 25 Apr 2007

Another Look

Eyeball rendering

Recently I’ve begun a project updating my Five Senses animations. These are very popular on the Media Spin web site and are visited and linked by people all over the world.  New text and narration is being written for this multimedia publication developed for high school science teachers and classrooms.
Part of the update is to improve the realism of the surfaces and textures of the anatomy, so I started with the eyeball. It was a joy to rework the eye while listening to the guiding voice of Alex Alvarez in his four part Gnomon Workshop “Creating Believable Eyes” QuickTime tutorial. Really good information and a fun way to learn.

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Animation &Technology SpinMeister on 24 Mar 2007

Sheepumentary

Still of Spot Draves from Sheepumentary video

Scott aka Spot Draves has been developing an open source network rendered screensaver, Electric Sheep for over 10 years. The project has grown in size and capability, and Spot is receiving recognition within the computer art world and the fine art gallery scene as well. Spot stopped by the Tubular TV studio and we videotaped an artist’s statement as well as an informal interview. See it over at my videoblog, Tubular TV.

Since posting this episode on our video web host, blip.tv, they have cited it on their home page as one of their “Hot Episodes.”  Thank you blip.tv, we think you’re hot too.

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Animation &Technology SpinMeister on 05 Mar 2007

Maya’s Mental Ray

CalendarIt’s high time I started using Maya’s mental ray renderer. I’ve been stuck in the Dark Ages with Maya until recently working on a project demanding high end renderings. This animated calendar image on the right makes use of mental ray’s image based lighting option. Thanks go to team member Ruby Rieke for helping me to get up to speed on mental ray texturing.

Maya Nucleus example 3D rendering Keeping up with Maya’s many complex features is a daunting task. Recently Autodesk announced Maya Nucleus, new dynamics features providing improved interaction between colliding objects. They’ve got a dozen QuickTime movie animation examples of the amazing physical dynamics Nucleus is capable of. How dynamic I am in learning to use the powerful tools is another problem.

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Animation &Humor &Media &Politics SpinMeister on 22 Nov 2006

Warner Brothers World War II Cartoons

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Here is SNAFUPERMAN! From the YouTube posting by videolicious… “This is one of 26 Private SNAFU (Situation Normal, All Fouled Up) cartoons made by the US Army Signal Corps to educate and boost the morale the troops. Originally created by Theodore Geisel (Dr. Seuss) and Phil Eastman, most of the cartoons were produced by Warner Brothers Animation Studios – employing their animators, voice actors (primarily Mel Blanc) and Carl Stalling’s music.”

Also, this is a test of the mytube WordPress plug-in.

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Animation &User Interface SpinMeister on 10 Nov 2006

Interactive Photo Fun

Getty Interact 10 Ways

Getty Images is one of the world’s largest stock photography agencies. They’ve created an interactive Flash web site with ten extraordinary visual experiences for web browsers to explore: 10 whey ays.  The cosmic zoom of way number 2, information, is amazing.

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Animation &Book Review &Media SpinMeister on 08 Jul 2006

Timothy Leary’s Virtual Reality

Timothy Leary's Virtual Reality

A recent New Yorker book review of Robert Greenfield‘s biography of Timothy Leary, aptly titled, Timothy Leary: A Biography, got me thinking about when I saw Leary speak at a computer graphics conference.

SIGGRAPH 1990 could have been virtually anywhere. As the primary conference for computer graphics and interactive techniques, since its first meeting in Boulder, CO, 1974, it’s a pixel pow-wow, a gathering of minds comparing their renderings and notes. My first SIGGRAPH was 1983 in Detroit, not long after the movie TRON was released. I had worked in traditional animation in the 70’s with Steven Lisberger and Eric Ladd in Boston. Taking breaks from tedious hand rendered in-betweening, inking and painting chores, we wondered when computers might come to our rescue. SIGGRAPH was the tribe with the best possible solutions.

So, SIGGRAPH90 was pretty amazing, because computer graphics had advanced into Hollywood’s visual effects, and the world was buzzing about the potential of a big new mind blowing idea: Virtual Reality. VR promised to take elements of what SIGGRAPH CSE’s did best: 3D graphics and intractivity, and enable “realities built for two.” But the truly amazing part was a panel session including Timothy Leary, “Hip, Hype and Hope: The Three Faces of Virtual Worlds.” This link provides a PDF of the entire transcript and some slides from that exciting event.

Even though Timothy Leary had been far ahead of the curve in his explorations of expanded consciousness through LSD, it was refreshing to me as a graphic designer and devotee of Marshall McLuhan to hear Leary speak this way…

“I’d like to make a comment about SIGGRAPH. I’ve not been a regular visitor to these conferences. To tell you the truth, I’m such a slow learner, it took me a long time to figure out that graphics are the key to the whole communications business. The key to the new global language.

Then I recalled the advice of a great prophet who had been babbling to me for years about graphics! Graphics! Graphics!

I am talking about Ted Nelson who patiently tutored me about the importance of eye-balling and rendering and optical realities. I thank you for that, Ted.

During that talk, Leary nearly coined the name iPod:

“But the eye is the pod of the naked brain. It’s spooky when you think of it. We walk around with our moist binocular brains bulging out of our faces.”

Because Leary was not a computer graphics geek or a VR advocate, he added a charming simplicity and unpretentiousness to the panel of sophisticates. Professional turf wars arose during the Q & A session, when Myron Kruger and one of his buddies pitched their pioneering ownership of VR under the name artificial reality. The incident is included in the panel PDF transcription, and is one of those cases of a disgruntled creative coming to grips with what might be called traction. Myron’s term artificial reality did not catch on, and virtual reality somehow captured the zeitgeist of the idea. Imagine the frustration of someone claiming to have invented Google 15 years ago, but gave it an unattractive name like fistulinks or altavista. Ew!

The New Yorker article is an excellent read, and is a fine reminder of Leary’s trippy times, in which he hoped to solve the world’s problems by coaxing our leaders to drop acid. Perhaps today they could fight out their conflicts through a VR interface into a Massively Multiplayer Online Role-playing Game (MMORPG). Far out man!

Additional related readings and listenings:
Erowid Timothy Leary Vault
A recent article by Jaron Lanier
The RU Sirius Show, If You Meet Timothy Leary by the Side of the Road
Timothy Leary: A Biography

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Animation &Media &Movie TV DVD Review SpinMeister on 19 May 2006

Over The Hedge

Over The HedgeRJ Over The Hedge

Looks like something different from DreamWorks. Shrek was born from a strong counter-culture bent, and Over The Hedge appears to follow this spirit too.

RJ Over The Hedge

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