Media&Technology12 Oct 2011 01:46 pm

I too mourn the passing of the brilliant Steve Jobs.  Many have wondered how long into the future will Steve Jobs’ creative spirit continue.  Since the new Apple corporate headquarters is designed for use in 2015, I’d say that’s the minimum time frame.

Considering the visionary Steve Jobs, my guess is that this workplace will be much more than the ordinary office space.  Silicon Valley housing is very expensive.  Therefore it is often impossible recruit and move talented candidates within comfortable commuting distance.  I have experienced this problem first hand, and know of many others who have left jobs because of inconvenient location and logistics, rather than specific work related reasons.  I believe the most successful corporations of the future, in order to retain the best and the brightest, will be the ones that create the familial environment of a small tribal village.  On campus corporate housing and apartment facilities, similar to universities, will solve expensive housing and commuting problems.

In this architectural plan Jobs connects with enlightened New Age thinking with a huge hogan in the round design.    “Round up your wagons into a circle,” the pioneer leader called.

Internet&Media&Technology23 Jan 2011 08:50 pm

Excited to learn that my friends at Azureus aka Vuze have developed a new technology, Fanhattan.  Stay tuned!

Follow up, May 30, 2012.  Fanhattan shortens name to Fan TV, and announces new set top box technology.

Fan TV set top device

Mobile&Projects&Technology&User Interface23 Jan 2011 08:23 pm

Sony releases Reader app for Android 2.2.  There appears to be a demand for other versions, as in this blog post from the Sony eReader Journal.  I’m working on a similar app for other platforms.

Art&Internet&Technology25 Apr 2008 01:15 pm

Close up of Lafayette Crosses Memorial

Heading into SF on BART last Tuesday on business, noticed the growth and development of the Lafayette Crosses memorial. Here are a few photos of how it looked.

My appointment in SF took me near the Moscone Center, where the Web 2.0 Conference was readying for its open on Wednesday. It seemed quiet. Not much to shoot photos of. Looked at the Web 2.0 program and did not see companies listed that I perceive to be collaborative, social networking websites. Instead I noticed large computer and telecomm corporations, and Since when is Disney collaborative?

What a joke. The best way to get into Web 2.0 is to use it on the web. The rest is just hype. Back in Lafayette stands a truly collaborative work, low tech, with heart and humanity… but at what a cost.

Lafayette Crosses memorial at 4039

Media&Technology20 Sep 2007 08:01 am

Here is an experiment using Slide to build a slideshow from my Photoshop collages posted on this blog.

Technology24 Aug 2007 04:58 pm

Broken CDI’ve been away for awhile… on vacation, at the beach, golfing, working on a project that is way past due, hovering between boredom and stress, poverty and contentment.

Anyway, I thought I’d post a nice bloggy woggy entry with an old classic Grebe black and white photo of a guy with his shirt off sitting on park bench near the Brooklyn Bridge. So, I get out my old Kodak Photo CD with 100 of my favorite film negatives from the 70’s, 80’s and 90’s scanned in the Kodak Photo CD format way back in 1996. Now here is what makes the technology era so frustratingly, rapidly changing: it turns out Photoshop CS3 and CS2 fail to open these files!

When Googling the problem, a link to Adobe came up, but their solution did not work on my Apple Mac G5.

There are lost image pioneers that have gone before me in this search for solutions, such as Ted’s Unofficial Kodak Photo CD Homepage. I guess my previous versions of Photoshop’s PhotoCD plugins were OK, or I would have noticed this gross legacy error sooner. Another entry is from the year 2000, “What ever happened to the Photo CD?”

Kodak, you losers. You deserve to die a slow death in the transition from film to digital.

Technology&User Interface29 Jun 2007 08:33 pm

iPhone Waiting LineiPhone line waiters

Hobnobbing in front of Walnut Creek’s Apple Store with the crowd, who were holding places on line to be among the first to purchase the highly anticipated new Apple iPhone.  Visiting around 4 pm, I asked an iWait kid, about number twelve in line, how much he was selling his place in line for.  His answer, “Two-fifty.”

The glass front of the Apple store was covered from the inside with heavy black paper, I assume to be unveiled at the 6 pm iPhone sales opening. There was a carnival atmosphere building Friday evening at Walnut Creek’s upscale shopping district, the pulse quickening with iPhone launch excitement.

For those who care not to wait, there are plenty of exotic phone gadgets already on the market, such as this Verizon LG model (below).

Verizon LG phone


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Animation&Technology09 May 2007 08:08 am

SIGGRAPH 2007 logoI first attended a SIGGRAPH convention in 1983. The International Conference and Exhibition on Computer Graphics and Interactive Techniques was held in Detroit that year. I traveled with Tim Onosko, a technology writer from Madison, Wisconsin, to learn about pixels and how computers were able to help with the laborious process of animation.

Traditional cel animation had no inate ability to illustrate 3D geometry, only providing photographic 2 1/2 D depth through multiplaned layers of glass shot on the animation camera stand. In the 70’s I had worked on a few independent cel animated projects with Steven Lisberger in Boston, and we imagined that in the future perhaps computers would replace the drudgery of inking and painting acetate cels. I was shocked to see Steve had moved into 3D computer animation when he wrote and directed TRON, and I was determined to catch up on this innovation.

SIGGRAPH 1983 was a rush of excitement, a real eye opener. I attended a 2 day course presented by staff members of NYIT’s computer graphics lab; Fred Parke, Duane Palyka, and Lance Williams to name a few. They were writing their own software and systems to aid 2D painting, tweening and 3D animation. At small gatherings and parties I met some of the leading thinkers in new media at the time, such as Gene Youngblood whose book EXPANDED CINEMA had influenced me greatly in my earlier undergraduate film school studies.

There was a great sense of anticipation and invention. The software engineers and artists at SIGGRAPH 1983 knew they were staring at a wide open territory fresh for developing new frontiers in 3D animation, gaming and filmmaking. Back in those days, the animation industry itself was weak. MTV was just starting to spark new creative endeavors in music video production. Pixar, The Cartoon Network, Comedy Central, Ren and Stimpy, Beavis and Butthead, South Park – none of these had happened yet.

By 1984 I was working at NYIT Computer Graphics Lab as a 2D compositor, experimenting with animating a 3D Gumby model which appeared as part of the SIGGRAPH 1984 Electronic Theater. In 1985 and 86 I was NYIT’s post production director for their SIGGRAPH show reels.

The upward momentum of computer graphics and animation in those days was even more intoxicating than the great Internet ramp up and bubble in the late 90’s. Yet today, you can’t escape the influence of computer graphics. Animated pixels and visual effects are part of almost every motion picture, television show and certainly every computer monitor. I would argue that today there is as much or more artwork generated by computer artists than by traditional painters and sculptors.

SIGGRAPH has lost that magical luster of cultish wizardry for me. It’s a routine convention machine now, carefully connecting large educational institutions with large corporations and influencial Hollywood studios. Also, in the past, employers were more willing to help pay your way to a special conference such as the SIGGRAPH that once was. Now the corporations are tighter, and travel expenses to just another convention are often seen as an obstacle. Although the mystical secret genie of SIGGRAPH was out of the bottle over 10 years ago, if I were paid to cover SIGGRAPH I’d go and know what to look for.

SIGGRAPH will still be full of great technical papers, panels taught by smart guys looking to have some of their costs covered, and more student animation than you will have time to sit through. So for me it’s more of the same, mostly redundant stuff, and not the excitement of riding a remote new wave with a small band of pioneers that it used to be.

As the Donald Fagen song The Goodbye Look goes…

The rules are changed, it’s not the same
It’s all new players in a whole new ball game.


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