Too much brandy?
Over the last three weeks I’ve been back at it with a whole new batch of “human conditions” illustrations for my good friends at Superstock. To justify paying for the recent Poser 2010 upgrade, I’ve been using it to set up the character poses and then outputting the files to .obj format to import into Maya (ew, geeky, gory file format details!). Once in Maya, I set up a number of cameras in 3D space, create a few props for realism, add my favorite X-ray, flesh and bone shaders, test render, and then render my 8K images in layers. The layers then need color correction and polygon touch up in Photoshop as part of the final compositing process. (Spell check still doesn’t like compositing, haha.)
Below are a few of my favorites. I’ll have done over 100 of these after another week or so. Endless good times. (Click thumbnails to see the big pictures.)