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Gumby @ NYIT Computer Graphics Lab

Examples of early computer animation of 3D flexibly jointed characters.

Still frame from Gumby animation by Hank Grebe and Dick Lundin, 1984.

Quicktime Animation of the Digital Gumby

Arthur Clokey, the creator of Gumby, trying out NYIT CGL's
BBOP 3D keyframe animation system using an E & S vector display, 1984.

Art Clokey computer animating the 3D digital Gumby

Arthur Clokey, the creator of Gumby, trying out NYIT CGL's
BBOP 3D keyframe animation system using an E & S vector display, 1984.

Here we used a model created by Edwin Catmull of his wife's hand. It had no knuckles or joints, and we tested methods of generating polygons along B-splines created in-between joint nodes.

 

The Elder Gumby

Photo at the Gumby Retrospective Show, Lynn Gallery, Antioch, CA of Arthur Clokey's father who's hair style became Gumby's head style.

 

Gumby Family of Characters

Gumby Family of Characters.

Three Generations of Clokeys

Three generations of Clokeys at the Gumby Retrospective Show, Lynn Gallery, Antioch, CA, May 2005.

 

Read about the Clokey's visit to the Reception and 50 Year Retrospective Show.

Quicktime Animation of the Digital Gumby | Gumby Friends and Links

More about NYIT Computer Graphics Lab: Paul Heckbert's NYIT CGL web page

The Gleeps! - more animation from the NYIT-CGL era.

 

In Memory of Art Clokey

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